J.G.Field
A downloadable game
En :
The J.G. Field is a stellar force field that connects two distant points in space. Zorayius invites you to join the "select" group of BlackCube game connoisseurs, to celebrate together the 10th anniversary of the first game/pillar released. To do this, he leaves you in the cockpit of his ship, after leaving clues that will allow you to activate a J.G.Field portal. Only deserving people will be able to take up the challenge based on the name of the 6 games in the series created by Simon Mesnard.
Press M to recover the mouse if you lost it by double-screening or losing focus for another application.
----------------------------------------
Fr :
Le J.G. Field est un champs de force stellaire qui permet de relier deux points distants dans l'espace. Zorayius vous invite à rejoindre le groupe "select" des connaisseurs des jeux BlackCube, afin de fêter ensemble l'anniversaire des 10 ans du premier jeu/pillier sorti. Pour ce faire, il vous laisse dans le cockpit de son vaisseau, après avoir laissé des indices qui vous permettront d'activer un portail J.G.Field. Seules les personnes méritantes pourront relever le challenge fondé sur le nom des 6 jeux de la série créée par Simon Mesnard.
Presser M pour récupérer la souris si vous l'avez perdue par un double-écran ou la porte du focus au profit d'une autre application.
Updated | 23 days ago |
Status | Released |
Author | Yazorius |
Genre | Adventure, Puzzle |
Made with | Clickteam Fusion |
Tags | black-cube, DRM Free, Escape Game, gratuit, mystlike, Non violent, yazorius |
Average session | About an hour |
Languages | German, English, Spanish; Castilian, French, Italian, Norwegian, Ukrainian |
Inputs | Keyboard, Mouse |
Download
Development log
- IAs-AIsApr 06, 2024
Comments
Log in with itch.io to leave a comment.
I enjoyed JG Field! It was very difficult for me to complete, and stayed stuck for a long long time (days). Almost gave up! I had to ask for help to the dev Yaz from the beginning in order to really "start" and get into it. However once I figured out the logic with the colors, I could finish the game quite fast. Everything is logical and can be guessed with the given clues, and there's no need to make maths or intricate things. I loved how Yaz used the symmetry with the letters in a clever way, how he used the names of the "pillars" of the Black Cube series, and how everything is linked together and makes sense. Before obtaining our final gift, we have to recreate a sentence in OT language (from game Catyph) and it's another great tribute to the series. Loved it!
Thank you for this glowing comment ^_^ I'm glad you liked this game. I did my best to pay homage to the wonders you created. It is true that the beginning of the adventure is not easy, because we are overwhelmed by all the clues at once, and it is a little difficult to understand which one to use and how. But as you said, once the adventure begins, everything gradually settles down without posing any more problems. Thus, the Colors/Letters/CubeShape are indeed the start of a succession of moments of reflection which, I hope, will please fans of your excellent series of adventure games.